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Akis1988
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PostSubject: Pokemon Platinum TM/HM List   Pokemon Platinum TM/HM List I_icon_minitimeWed Jan 20, 2010 7:19 pm

Pokemon Platinum TM/HM List by Akis1988


TM01 - Focus Punch (Physical)

Type: Fighting
PP: 20
Power: 150
Accuracy: 100
Information: Attacks after turn is over. Flinches if hit.
Location: Oreburgh Gate
Suggestion: Use this in combination with Substitute.

TM02 - Dragon Claw (Physical)

Type: Dragon
PP: 15
Power: 80
Accuracy: 100
Information: Nothing special as far as added effects go.
Location: Mt. Coronet
Suggestion: Good against dragon Pokemon.

TM03 - Water Pulse (Special)

Type: Water
PP: 20
Power: 60
Accuracy: 100
Information: 10% chance of confusion.
Location: Ravaged Path
Suggestion: Good if you like confusing the foe.

TM04 - Calm Mind (Other)

Type: Psychic
PP: 20
Power: ---
Accuracy: ---
Information: This raises special attack and special defense.
Location: Exchange at Battle Frontier Shop with 48 (Battle Points)
Suggestion: If you can manage to do six of these, you will become nearly
invincible. Even one, though, can help.

TM05 - Roar (Other)

Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Forces trainer to switch Pokemon. Also can be used to flee from
wild Pokemon.
Location: Route 213
Suggestion: A good counter for stat-increasing moves used on the foe.

TM06 - Toxic (Other)

Type: Poison
PP: 10
Power: ---
Accuracy: 85
Information: Poisons the foe. Poison gets stronger as turns progress.
Location: Exchange at Battle Frontier Shop with 32 (Battle Points)
Suggestion: Great if you can land it on all the opponent's Pokemon.

TM07 - Hail (Other)

Type: Ice
PP: 10
Power: ---
Accuracy: ---
Information: Hail starts. Hurts all Pokemon except ice Pokemon.
Location: Route 217
Suggestion: Use with caution. It can backfire.

TM08 - Bulk Up (Other)

Type: Fighting
PP: 20
Power: ---
Accuracy: ---
Information: Boosts both attack and defense.
Location: Exchange at Battle Frontier Shop with 48 (Battle Points)
Suggestion: Good for combo moves.

TM09 - Bullet Seed (Physical)

Type: Grass
PP: 30
Power: 10
Accuracy: 100
Information: This attacks 2-5 times per turn.
Location: Route 204
Suggestion: Good to start with, but you should not use it in competitive
battles.

TM10 - Hidden Power (Special)

Type: Normal
PP: 15
Power: ---
Accuracy: 100
Information: Type and power depends on the Pokemon.
Location: Jubilife City
2nd Location: Exchange at Game Arcade with 6000 (Tokens)
Suggestion: This can be good or bad depending on the opponent's Pokemon.

TM11 - Sunny Day (Other)

Type: Fire
PP: 5
Power: ---
Accuracy: ---
Information: This boosts fire-type moves for 5 turns. Only 1 turn required
for solarbeam.
Location: Route 212
Suggestion: Use with caution. It can backfire (but not too much).

TM12 - Taunt (Other)

Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Taunts foe into using only attack-based moves.
Location: Route 211
Suggestion: Good way to prevent stat-increasing moves.

TM13 - Ice Beam (Special)

Type: Ice
PP: 10
Power: 95
Accuracy: 100
Information: 10% chance of becoming frozen.
Location: Route 216
2nd Location: Exchange at Game Arcade with 10000 (Tokens)
Suggestion: Awesome. This should be your ice move of choice.

TM14 - Blizzard (Special)

Type: Ice
PP: 5
Power: 120
Accuracy: 70
Information: 10% chance of becoming frozen.
Location: Buy at Veilstone Department Store with 5500 (Money)
Suggestion: Great if you can land it.

TM15 - Hyper Beam (Special)

Type: Normal
PP: 5
Power: 150
Accuracy: 90
Information: Attacks for massive damage. Cannot attack second turn.
Location: Buy at Veilstone Department Store with 7500 (Money)
Suggestion: Should be used as a finishing move.

TM16 - Light Screen (Other)

Type: Psychic
PP: 30
Power: ---
Accuracy: ---
Information: This lowers special attack damage.
Location: Buy at Veilstone Department Store with 2000 (Money)
Suggestion: Great if you have a Blissey and all your opponent's Pokemon
use special attacks.

TM17 - Protect (Other)

Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Prevents being attacked for that turn. It may fail if used
continuously.
Location: Buy at Veilstone Department Store with 2000 (Money)
Suggestion: A good stalling move.

TM18 - Rain Dance (Other)

Type: Water
PP: 5
Power: ---
Accuracy: ---
Information: This boosts water-type moves for 5 turns. Thunder cannot miss.
Location: Route 213
Suggestion: Use with caution. It can backfire (but not too much).

TM19 - Giga Drain (Special)

Type: Grass
PP: 10
Power: 60
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP.
Location: Route 209
Suggestion: Decent attack.

TM20 - Safeguard (Other)

Type: Normal
PP: 25
Power: ---
Accuracy: ---
Information: Prevents all status problems for the entire party.
Location: Buy at Veilstone Department Store with 2000 (Money)
Suggestion: Good move.

TM21 - Frustration (Physical)

Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: The power is stronger the more the Pokemon hates you.
Location: Team Galactic Warehouse
2nd Location: Exchange at Game Arcade with 8000 (Tokens)
Suggestion: Use if your Pokemon hate you a bunch.

TM22 - Solarbeam (Special)

Type: Grass
PP: 10
Power: 120
Accuracy: 100
Information: Charges up the first turn and strikes the second.
Location: Buy at Veilstone Department Store with 3000 (Money)
Suggestion: Good for grass-type Pokemon. Awesome when used with Sunny Day.

TM23 - Iron Tail (Physical)

Type: Steel
PP: 15
Power: 100
Accuracy: 75
Information: This may lower the foe's defense (10% chance).
Location: Iron Island
Suggestion: Powerful, but not accurate enough.

TM24 - Thunderbolt (Special)

Type: Electric
PP: 15
Power: 95
Accuracy: 100
Information: 10% chance of becoming paralyzed.
Location: Above the Power Plant (use surf to get it)
2nd Location: Exchange at Game Arcade with 10000 (Tokens)
Suggestion: Awesome. This should be your electric move of choice.

TM25 - Thunder (Special)

Type: Electric
PP: 10
Power: 120
Accuracy: 70
Information: 10% chance of becoming paralyzed.
Location: Buy at Veilstone Department Store with 5500 (Money)
Suggestion: Great if you can land it. Awesome when used with Rain dance.

TM26 - Earthquake (Physical)

Type: Ground
PP: 10
Power: 100
Accuracy: 100
Information: If foe is using dig, damage is doubled.
Location: Wayward Cave (Secret Entrance)*
2nd Location: Exchange at Battle Frontier Shop with 80 (Battle Points)
Suggestion: Simply put, this move is quite incredible.

*Advanced Information

Finding the secret entrance can be a little tricky. Start at the entrance to
the normal cave. Take 1 step right. Take 8 steps down. Take 12 steps left.
Take 5 steps up. There ya go.

After you enter the cave, move the boulder up and go to the left. Use the
speed bike and go up the two hills. After that, use the speed bike to go over
THREE of the small hills (you can go over the fourth, but it just leads you
to a Max Ether). Then, go up and left, over the small hill with the speed
bike. Go up the hill and across the bridge with the bike (slow or speed).
Next, go up the next hill with the speed bike. Go across the bridge with the
bike (slow or speed). Go across the next two small hills with the speed bike.
Go around the rocks and over the small hill with the speed bike. Go down over
all the stairs and go up the stairs to the right. The next room is a small
room containing TM26.

TM27 - Return (Physical)

Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: The power is stronger the more the Pokemon likes you.
Location: Lost Tower
2nd Location: Exchange at Game Arcade with 8000 (Tokens)
3rd Location: Professor Rowan in Sandgem Town
Suggestion: Use if your Pokemon like you a bunch.

TM28 - Dig (Physical)

Type: Ground
PP: 10
Power: 80
Accuracy: 100
Information: Digs underground the first turn and attacks the second turn.
Location: Route 214
Suggestion: Good move to use if you want an earthquake alternative.

TM29 - Psychic (Special)

Type: Psychic
PP: 10
Power: 90
Accuracy: 100
Information: This may lower the foe's defense (10% chance).
Location: Round 211
2nd Location: Exchange at Game Arcade with 10000 (Tokens)
Suggestion: Awesome. This should be your psychic move of choice.

TM30 - Shadow Ball (Special)

Type: Ghost
PP: 15
Power: 80
Accuracy: 100
Information: This may lower the foe's defense (20% chance).
Location: Route 210
2nd Location: Exchange at Battle Frontier Shop with 64 (Battle Points)
Suggestion: Awesome. This should be your ghost move of choice.

TM31 - Brick Break (Physical)

Type: Fighting
PP: 15
Power: 75
Accuracy: 100
Information: Destroys Reflect and Light Screen
Location: Exchange at Battle Frontier Shop with 40 (Battle Points)
Suggestion: A decent fighting attack.

TM32 - Double Team (Other)

Type: Normal
PP: 15
Power: ---
Accuracy: ---
Information: Increases evasiveness
Location: Exchange at Game Arcade with 4000 (Tokens)
Suggestion: A risky move, but it could pay off.

TM33 - Reflect (Other)

Type: Psychic
PP: 20
Power: ---
Accuracy: ---
Information: This lowers attack damage.
Location: Buy at Veilstone Department Store with 2000 (Money)
Suggestion: Decent defender.

TM34 - Shock Wave (Special)

Type: Electric
PP: 20
Power: 60
Accuracy: ---
Information: Never misses
Location: Route 215
Suggestion: If you like accuracy, this is for you.

TM35 - Flamethrower (Special)

Type: Fire
PP: 15
Power: 95
Accuracy: 100
Information: 10% chance of becoming burned.
Location: Exchange at Game Arcade with 10000 (Tokens)
Suggestion: Awesome. This should be your fire move of choice.

TM36 - Sludge Bomb (Special)

Type: Poison
PP: 10
Power: 90
Accuracy: 100
Information: 30% chance of becoming poisoned.
Location: Team Galactic Warehouse
2nd Location: Exchange at Battle Frontier Shop with 80 (Battle Points)
Suggestion: Awesome. This should be your poison move of choice.

TM37 - Sandstorm (Other)
Type: Rock
PP: 10
Power: ---
Accuracy: ---
Information: A sandstorm starts. Hurts all Pokemon except ground, rock, and
steel Pokemon.
Location: Route 228
Suggestion: Use with caution. It can backfire.

TM38 - Fire Blast (Special)

Type: Fire
PP: 5
Power: 120
Accuracy: 85
Information: 10% chance of becoming burned.
Location: Lake Verity
2nd Location: Buy at Tobari Department Store with 5500 (Money)
Suggestion: Decent accuracy. Use only if you think your Pokemon is powerful
enough to knock out a foe in one hit with this move.

TM39 - Rock Tomb (Physical)

Type: Rock
PP: 10
Power: 50
Accuracy: 80
Information: This will lower the foe's speed
Location: Deserted Escape Path
Suggestion: This can become quite annoying if you use it properly, but it
can easily be countered. Try not to use this more than a couple
of times unless you have to.

TM40 - Aerial Ace (Physical)

Type: Flying
PP: 20
Power: 60
Accuracy: ---
Information: Never misses.
Location: Route 213
2nd Location: Exchange at Battle Frontier Shop with 40 (Battle Points)
Suggestion: If you like accuracy, this is for you.

TM41 - Torment (Other)

Type: Dark
PP: 15
Power: ---
Accuracy: 100
Information: Foe is unable to use the same move twice in a row.
Location: Victory Road
Suggestion: This can become a pain for the opponent if used correctly.

TM42 - Facade (Physical)

Type: Normal
PP: 20
Power: 70
Accuracy: 100
Information: Doubles attack if Burned, Poison, Paralyzed.
Location: Solaceon Gym
Suggestion: 130 Base Power Ursaring + Guts + Facade = Goodbye
(unless you're a Ghost, Steel, or Rock type)

TM43 - Secret Power (Physical)

Type: Normal
PP: 20
Power: 70
Accuracy: 100
Information: The effect of this move depends on the location.
Location: Amity Square
Suggestion: If you know where you are, it's a good move.

TM44 - Rest (Other)

Type: Psychic
PP: 10
Power: ---
Accuracy: ---
Information: The user becomes asleep. Lasts 2 turns.
Location: Exchange at Game Arcade with 6000 (Tokens)
Suggestion: Great for Pokemon with high HP.

TM45 - Attract (Other)

Type: Normal
PP: 15
Power: ---
Accuracy: 100
Information: Makes the opposite gender less likely to attack (50%).
Location: Exchange at Battle Frontier Shop with 32 (Battle Points)
2nd Location: Amity Square
Suggestion: Good if your opponent's Pokemon have the same gender and they
are opposite from the Pokemon on your team using charm.

TM46 - Thief (Physical)

Type: Dark
PP: 10
Power: 40
Accuracy: 100
Information: Has a chance of taking the foe's held item.
Location: Eterna City
Suggestion: Useful when trying to get a foe's held item.

TM47 - Steel Wing (Physical)

Type: Steel
PP: 25
Power: 70
Accuracy: 90
Information: This may increase the user's defense (10%).
Location: Route 209
Suggestion: Decent steel maneuver.

TM48 - Skill Swap (Other)

Type: Psychic
PP: 10
Power: ---
Accuracy: 100
Information: Switches abilities with foe.
Location: Canalave City (from a resident in the city)
Suggestion: Use strategically. It can backfire.

TM49 - Snatch (Other)

Type: Dark
PP: 10
Power: ---
Accuracy: 100
Information: This steals the effects of the foe's next move.
Location: Team Galactic Warehouse
Suggestion: Good if the foe keeps using stat-increasing moves.

TM50 - Overheat (Special)

Type: Fire
PP: 5
Power: 140
Accuracy: 90
Information: This lowers the user's special attack.
Location: Stark Mountain
Suggestion: This can be a good alternative to Fire Blast.

TM51 - Roost (Other)

Type: Flying
PP: 10
Power: ---
Accuracy: ---
Information: This restores half of Max HP.
Location: Route 210
Suggestion: Great recover move.

TM52 - Focus Blast (Special)

Type: Fighting
PP: 5
Power: 120
Accuracy: 70
Information: This may lower the foe's speed.
Location: Buy at Veilstone Department Store with 5500 (Money)
Suggestion: Great if you can land it.

TM53 - Energy Ball (Special)

Type: Grass
PP: 10
Power: 80
Accuracy: 100
Information: This may lower the foe's speed.
Location: Exchange at Battle Frontier Shop with 64 (Battle Points)
Suggestion: Great grass-based attack.

TM54 - False Swipe (Physical)

Type: Fighting
PP: 40
Power: 40
Accuracy: 100
Information: Always leaves the foe with at least 1 HP.
Location: Buy at Veilstone Department Store with 2000 (Money)
Suggestion: Incredible when lowering legendary's HP for capture.

TM55 - Brine (Special)

Type: Water
PP: 10
Power: 65
Accuracy: 100
Information: Power is 130 if Pokemon's HP is less than half.
Location: Pastoria Gym
Suggestion: Can be deadly if used strategically well.

TM56 - Fling (Physical)

Type: Dark
PP: 10
Power: ???
Accuracy: 100
Information: This move hurls out the item the Pokemon is holding. The power
of the move depends on the item.
Location: Route 222
Suggestion: Use if you have a good item.

TM57 - Charge Beam (Special)

Type: Electric
PP: 10
Power: 50
Accuracy: 90
Information: A high chance of raising the Pokemon's special attack.
Location: Sunyshore Gym
Suggestion: A decent electric attack.

TM58 - Endure (Other)

Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Always leaves the Pokemon with at least 1 HP. It may fail if
used continuously.
Location: Exchange at Game Arcade with 2000 (Tokens)
Suggestion: A good move for stalling.

TM59 - Dragon Pulse (Special)

Type: Dragon
PP: 10
Power: 90
Accuracy: 100
Information: Nothing special as far as added effects go.
Location: Victory Road
2nd Location: Exchange at Battle Frontier Shop with 80 (Battle Points)
Suggestion: An excellent dragon attack. Good against dragon Pokemon.

TM60 - Drain Punch (Physical)

Type: Fight
PP: 5
Power: 60
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP.
Location: Veilstone Gym
Suggestion: Decent attack.

TM61 - Will-O-Wisp (Other)

Type: Fire
PP: 15
Power: ---
Accuracy: 75
Information: Burns the foe.
Location: Exchange at Battle Frontier Shop with 32 (Battle Points)
Suggestion: Great if you can land it on all the opponent's Pokemon.

TM62 - Silver Wind (Special)

Type: Bug
PP: 5
Power: 60
Accuracy: 100
Information: May raise abilities.
Location: Route 212
Suggestion: Decent attack. Good if you can raise abilities.

TM63 - Embargo (Other)

Type: Dark
PP: 15
Power: ---
Accuracy: 100
Information: Prevents foe from using held items.
Location: Veilstone City
Suggestion: Great if you want to disable leftovers or other items.

TM64 - Explosion (Physical)

Type: Normal
PP: 5
Power: 250
Accuracy: 100
Information: User faints and flips over enemy for massive damage.
Location: Slot Game in Veilstone City**
Suggestion: Use only as a last resort or as part of a strategic plan.

**Advanced Information

First, you must get the Coin Case. This is located in the house to the LEFT
of the Slot Game place. Talk to the clown and choose either option.

This is not easy. And I freaking mean that. I spent around five hours the
first time just getting it (I was the first one on GameFAQs, to my knowledge,
that tested this theory out, presented by Nelvins). If you are able, it is
better to just ask somebody for the TM, but hey, if you want to try your
luck, go right ahead.

In order to get it, you have to last in "Clefairy Yayness" for at least ten
rounds. There are various techniques you can try, depending on which Clefairy
you get. I am not going to go in-depth about them, but it does often matter
what you do when the Clefairy is glowing red in the moon and/or making
sounds. It is possible, but you need a lot of luck and patience to pull it
off. Do not spend your entire life trying to figure it out, though; if you
are able, just ask somebody for the TM.

TM65 - Shadow Claw (Physical)

Type: Dark
PP: 15
Power: 70
Accuracy: 100
Information: Has a high chance of landing a critical hit.
Location: Hearthome Gym
Suggestion: Good if you can land critical hits.

TM66 - Payback (Physical)

Type: Dark
PP: 10
Power: 50
Accuracy: 100
Information: Power is 100 if foe attacks first.
Location: Route 215
Suggestion: Can be deadly if used strategically well.

TM67 - Recycle (Other)

Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Recycles a used item for one more use.
Location: Eterna Mansion
Suggestion: Can be deadly if used strategically well.

TM68 - Giga Impact (Physical)

Type: Normal
PP: 5
Power: 150
Accuracy: 90
Information: Attacks for massive damage. Cannot attack second turn.
Location: Exchange at Game Arcade with 20000 (Tokens)
Suggestion: Should be used as a finishing move.

TM69 - Rock Polish (Other)

Type: Rock
PP: 20
Power: ---
Accuracy: ---
Information: Greatly raises Pokemon's speed.
Location: Mt. Coronet
Suggestion: Decent move. Use on Pokemon who need a speed boost.

TM70 - Flash (Other)

Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Lowers the foe's accuracy.
Location: Buy at Veilstone Department Store with 1000 (Money)
Suggestion: Decent Move.

TM71 - Stone Edge (Physical)

Type: Rock
PP: 5
Power: 100
Accuracy: 80
Information: Has a high chance of landing a critical hit.
Location: Exchange at Battle Frontier Shop with 80 (Battle Points)
Suggestion: Great against flying Pokemon.

TM72 - Avalanche (Physical)

Type: Ice
PP: 10
Power: 60
Accuracy: 100
Information: Power is 120 if foe attacks first.
Location: Snowpoint Gym
Suggestion: Can be deadly if used strategically well.

TM73 - Thunder Wave (Other)

Type: Electric
PP: 20
Power: ---
Accuracy: 100
Information: Paralyzes the foe.
Location: Exchange at Battle Frontier Shop with 32 (Battle Points)
Suggestion: Personally, I really like this move. Great as an annoyer.

TM74 - Gyro Ball (Physical)

Type: Steel
PP: 5
Power: ???
Accuracy: 100
Information: Power depends on the foe's speed.
Location: Exchange at Game Arcade with 15000 (Tokens)
Suggestion: Can be deadly if used strategically well.

TM75 - Swords Dance (Other)

Type: Normal
PP: 30
Power: ---
Accuracy: ---
Information: Sharply raises Pokemon's attack.
Location: Exchange at Game Arcade with 4000 (Tokens)
Suggestion: Can be deadly if used strategically well in combination with
attack moves.

TM76 - Stealth Rock (Other)

Type: Rock
PP: 20
Power: ---
Accuracy: ---
Information: Causes damage when opponent switches Pokemon.
Location: Oreburgh Gym
Suggestion: Awesome move, especially to break opponents who use Focus Sash
on their team.

TM77 - Psych Up (Other)

Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Copies the foe's effects and gives to the user.
Location: Route 211
Suggestion: Great to use if the foe has just used a lot of stat-increasing
moves.

TM78 - Captivate (Other)

Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: If the foe is the opposite gender of the user, then the foe's
special attack will be lowered.
Location: Victory Road
Suggestion: Good if your opponent's Pokemon have the same gender and they
are opposite from the Pokemon on your team using charm.

TM79 - Dark Pulse (Special)

Type: Dark
PP: 15
Power: 80
Accuracy: 100
Information: May cause flinching.
Location: Victory Road
Suggestion: Great dark-type attack.

TM80 - Rock Slide (Physical)

Type: Rock
PP: 10
Power: 75
Accuracy: 90
Information: May cause flinching.
Location: Mt. Coronet
Suggestion: Decent attack. Good against the flying types.

TM81 - X-Scissor (Physical)

Type: Bug
PP: 15
Power: 80
Accuracy: 100
Information: Nothing special as far as added effects go.
Location: Exchange at Battle Frontier Shop with 64 (Battle Points)
Suggestion: Great bug-type attack.

TM82 - Sleep Talk (Other)

Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Uses a random move in its own moveset while asleep.
Location: Eterna Forest
Suggestion: Great way to counter the effects of sleep.

TM83 - Nature Gift (Physical)

Type: Normal
PP: 15
Power: ???
Accuracy: 100
Information: The power of the move depends on the held berry.
Location: Buy at Veilstone Department Store with 2000 (Money)
Suggestion: Use if you have a good berry.

TM84 - Poison Jab (Physical)

Type: Poison
PP: 20
Power: 80
Accuracy: 100
Information: Foe may become poisoned.
Location: Route 212
Suggestion: Use on Poison Pokemon with a high attack.

TM85 - Dream Eater (Special)

Type: Psychic
PP: 15
Power: 100
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP. This
attack only works while the foe is asleep.
Location: Lake Valor Side
Suggestion: Great if you can land a Hypnosis + Dream Eater combination.

TM86 - Grass Knot (Special)

Type: Grass
PP: 20
Power: ???
Accuracy: 100
Information: Power depends on the foe's weight.
Location: Eterna Gym
Suggestion: Can be deadly if used strategically well.

TM87 - Swagger (Other)

Type: Normal
PP: 15
Power: ---
Accuracy: 90
Information: Raises the foe's attack but also causes confusion
Location: Pokemon Mansion
Suggestion: Can be deadly if used strategically well.

TM88 - Pluck (Physical)

Type: Flying
PP: 20
Power: 60
Accuracy: 100
Information: Power is 120 if the foe is holding a berry.
Location: Floaroma Town
Suggestion: Great if the foe is holding a berry.

TM89 - U-Turn (Physical)

Type: Bug
PP: 20
Power: 70
Accuracy: 100
Information: User switches out automatically after attack.
Location: Exchange at Game Arcade with 6000 (Tokens)
Suggestion: Can be deadly if used strategically well.

TM90 - Substitute (Other)

Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Creates a substitute using 1/4 of user's Max HP.
Location: Old Chateau
2nd Location: Exchange at Game Arcade with 2000 (Tokens)
Suggestion: Use this in combination with Focus Punch.

TM91 - Flash Cannon (Special)

Type: Steel
PP: 10
Power: 80
Accuracy: 100
Information: May lower the foe's special attack.
Location: Canalave Gym
Suggestion: Use on a Steel Pokemon who has a high special attack.

TM92 - Trick Room (Other)

Type: Psychic
PP: 5
Power: ---
Accuracy: ---
Information: Slower Pokemon attack first for 5 turns.
Location: Route 213
Suggestion: Can be deadly if used strategically well in combination with
slow, high-attack Pokemon.

@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
@ 3) HM List @
@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@


HM01 - Cut (Physical)

Type: Normal
PP: 30
Power: 50
Accuracy: 95
Information: Outside of battle, this cuts plants in the way. Inside of
battle, nothing special as far as added effects go.
Location: Obtain it from Cynthia in Eterna City
Suggestion: If you have to use it, put in on a Grass Pokemon.

HM02 - Fly (Physical)

Type: Flying
PP: 15
Power: 90
Accuracy: 95
Information: Outside of battle, this will be your main way of transporting
from one city to another quickly. Inside of battle, flies in
the sky the first turn and attacks the second turn.
Location: Team Galactic Warehouse in Veilstone City
Suggestion: A must have if you travel around a lot.

HM03 - Surf (Special)

Type: Water
PP: 15
Power: 95
Accuracy: 100
Information: Outside of battle, this will allow you to travel across water.
Inside of battle, nothing special as far as added effects go.
Location: Celestic Town Shrine
Suggestion: If you have a water Pokemon, definitely give it this. Speaking
overall, it's the most viable water move to use in battling.

HM04 - Strength (Physical)

Type: Normal
PP: 15
Power: 80
Accuracy: 100
Information: Outside of battle, this will allow you to move boulders. Inside
of battle, nothing special as far as added effects go.
Location: Obtain from Riley on Iron Island after you beat the 6th gym
Suggestion: Teach this to those who cannot learn TM27 and still need to
learn a Normal move.

HM05 - De Fog (Other)

Type: Flying
PP: 15
Power: ---
Accuracy: ---
Information: Outside of battle, this will clear the fog in foggy areas.
Inside of battle, this will lower the foe's evasiveness.
Location: Solaceon Ruins in Solaceon City
Suggestion: I only used it once during game play. I would not recommend
it for a serious moveset.

HM06 - Rock Smash (Physical)

Type: Fighting
PP: 15
Power: 40
Accuracy: 100
Information: Outside of battle, this will allow you to break rocks. Inside
of battle, this may lower the foe's defense.
Location: A hiker at the Oreburgh Gate (Mt. Coronet Range Entrance)
Suggestion: Not really good for competitive play.

HM07 - Waterfall (Physical)

Type: Water
PP: 15
Power: 80
Accuracy: 100
Information: Outside of battle, this will allow you to climb waterfalls.
Inside of battle, nothing special as far as added effects go.
Location: Jasmine in Sunyshore City after you beat the 8th gym
Suggestion: Use on a Water Pokemon with a high attack (Gyarados is good).

HM08 - Rock Climb (Physical)

Type: Normal
PP: 20
Power: 90
Accuracy: 85
Information: Outside of battle, this will allow you to climb certain spots
on mountains. Inside of battle, this may inflict confusion upon
the foe.
Location: Route 217 (lying in the snow)
Suggestion: Poor accuracy for power, in my opinion. Use if you have high
luck confusing the foe.
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