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 Reobtainable TMs

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AuthorMessage
Akis1988
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PostSubject: Reobtainable TMs   Wed Jan 20, 2010 7:23 pm

Reobtainable TMs by Akis1988

+###############################################################+
+ +
+ Glossary (GL-1) +
+ +
+###############################################################+

Games: Generation Region System
R/B/Y = Red/Blue/Yellow 1st Kanto Game Boy
PS = Pokémon Stadium 1st N/A Nintendo 64
G/S/C = Gold/Silver/Crystal 2nd Johto Game Boy (Color)
PS2 = Pokémon Stadium2 2nd N/A Nintendo 64
R/S = Ruby/Saphire 3rd Hoenn Game Boy Advance
PC = Pokémon Colloseum 3rd Orre GameCube
FR/LG = FireRed/LeafGreen 3rd Kanto Game Boy Advance
XD = Gales of Darkness 3rd Orre GameCube
E = Emerald 3rd Hoenn Game Boy Advance
D/P = Diamond/Pearl 4th Sinnoh Nintendo DS
PBR = Pokémon Battle Revolution 4th N/A Wii
Plat = Platinum 4th Sinnoh Nintendo DS

Types: 1st - 3rd Gen Stat
Normal = NRM P
Fire = FRE S
Water = WAT S
Electric = ELE S
Grass = GRS S
Ice = ICE S
Fighting = FTG P
Poison = PSN P
Ground = GRD P
Flying = FLY P
Psychic = PSY S
Bug = BUG P
Rock = RCK P
Ghost = GST P
Dragon = DGN S
Dark = DRK S
Steel = STL P
??? = ??? O

Stat:
P = Physical
S = Special
O = Other

Misc:
PD = PokéDollars (The unit of currency in Pokémon)
BP = Battle Points
Dept. = Department
Rt. = Route

+###############################################################+
+ +
+ The FAQ (TM-0) +
+ +
+###############################################################+

Note: I only list the reobtainable aspect of the move. I am not including
single instances, such as finding the TM in an Item Ball on the ground.

/////////////////////////////////////////////////////////////////////////
| |
| TMs (TM-1) |
| |
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

How to Read:
|-------------------------------------------------------|
|TM## Name of Attack Type Stat |
| BA Acc PP % |
|Move Description. |
| |
|Game - Where TM is found Price |
|-------------------------------------------------------|

Type = Type. Can't say much more than that.
Stat = Whether it’s effected by Physical Stats or Special Stats, or neither.
(Note: Prior to 4th Gen, Stat was affected by the move type)
BA = Base Attack
Acc = Accuracy
PP = Power Points
% = Percent of the time that its secondary effect (if any) will occur.

=======================================================

TM01 Focus Punch FTG P
150 100 20 --
A powerful loyalty attack. The user flinches if hit.

E - Ability:Pick-Up** FREE
D/P - Ability:Pick-Up** FREE
Plat - " "

=======================================================

TM04 Calm Mind PSY O
-- -- 20 --
Raises SP. ATK and SP. DEF by focusing the mind.

D/P - Battle Tower BP 48
Plat - Battle Frontier Shop BP 48

=======================================================

TM05 Roar NRM O
-- 100 20 --
Makes the foe flee to end the battle.

FR/LG - Celedon Dept. Store PD 1000

=======================================================

TM06 Toxic PSN O
-- 85 10 --
Poisons the foe with an intensifying toxin..

D/P - Battle Tower BP 32
Plat - Battle Frontier Shop BP 32

=======================================================

TM07 Hail ICE O
-- -- 10 --
Summons a hailstorm that strikes every turn.

D/P - Rt 212 (House in Center South) Green Shard 10
Plat - " "

=======================================================

TM08 Bulk Up FTG O
-- -- 20 --
Bulks up the body to boost both ATTACK and DEFENSE.

D/P - Battle Tower BP 48
Plat - Battle Frontier Shop BP 48

=======================================================

TM10 Hidden Power NRM S
?? 100 15 --
The effectiveness varies with the user.

R/S - Slateport Market PD 3000
E - " "
FR/LG - Ability: Pick-Up** FREE
PC - Under Shop PD 3000
XD - Realgam Tower PD 3000
D/P - Veilstone Game Corner Coin 6000
Plat - " "

=======================================================

TM11 Sunny Day FRE O
-- -- 5 --
Boosts the power of FIRE- type moves for 5 turns.

D/P - Rt 212 (House in Center South) Red Shard 10
Plat - " "

=======================================================

TM13 Ice Beam ICE S
95 100 10 10
Blasts the foe with an icy beam that may freeze it.

R/S - Mauville Game Corner Coin 4000
E - " "
FR/LG - Celedon Game Corner Coin 4000
PC - Mt. Battle Coupon 4000
XD - Mt. Battle Coupon 4000
D/P - Veilstone Game Corner Coin 10000
Plat - " "

=======================================================

TM14 Blizzard ICE S
120 70 5 10
Hits the foe with an icy storm that may freeze it.

R/S - Lilycove Dept. Store PD 5500
E - " "
PC - Under Shop PD 5500
XD - Realgam Tower PD 5500
D/P - Veilstone Dept. Store PD 5500
Plat - " "

=======================================================

TM15 Hyper Beam NRM S
150 90 5 --
Powerful, but leaves the user immobile the next turn.

R/S - Lilycove Dept. Store PD 7500
E - " "
FR/LG - Celedon Dept. Store PD 7500
PC - Under Shop PD 7500
XD - Realgam Tower PD 7500
D/P - Veilstone Dept. Store PD 7500
Plat - " "

=======================================================

TM16 Light Screen PSY O
-- -- 30 --
Creates a wall of light that lowers SP. ATK damage.

R/S - Lilycove Dept. Store PD 3000
E - " "
PC - Under Shop PD 3000
XD - Realgam Tower PD 3000
D/P - Veilstone Dept. Store PD 2000
Plat - " "

=======================================================

TM17 Protect NRM O
-- -- 10 --
Evades attack, but may fail if used in succession.

R/S - Lilycove Dept. Store PD 3000
E - " "
PC - Under Shop PD 3000
XD - Realgam Tower PD 3000
D/P - Veilstone Dept. Store PD 2000
Plat - " "

=======================================================

TM18 Rain Dance WAT O
-- -- 5 --
Boosts the power of WATER- type moves for 5 turns.

D/P - Rt 212 (House in Center South) Blue Shard 10
Plat - " "

=======================================================

TM20 Safeguard NRM O
-- -- 25 --
A mystical force prevents all status problems.

R/S - Lilycove Dept. Store PD 3000
E - " "
PC - Under Shop PD 3000
XD - Realgam Tower PD 3000
D/P - Veilstone Dept. Store PD 2000
Plat - " "

=======================================================

TM21 Frustration NRM P
?? 100 20 --
An attack that is stronger if the TRAINER is disliked.

R/S - Pacifidlog Town FREE
E - " "
D/P - Veilstone Game Corner Coin 8000
Plat - " "

=======================================================

TM22 Solar Beam GRS S
120 100 10 --
Absorbs light in one turn, then attacks next turn.

D/P - Veilstone Dept. Store PD 3000
Plat - " "

=======================================================

TM23 Iron Tail STL P
100 75 15 30
Attacks with a rock-hard tail. May lower DEFENSE.

FR/LG - Celedon Game Corner Coin 3500

=======================================================

TM24 Thunderbolt ELE S
95 100 15 10
A strong electrical attack that may paralyze the foe.

R/S - Mauville Game Corner Coin 4000
E - " "
FR/LG - Celedon Game Corner Coin 4000
PC - Mt. Battle Coupon 4000
XD - Mt. Battle Coupon 4000
D/P - Veilstone Game Corner Coin 10000
Plat - " "

=======================================================

TM25 Thunder ELE S
120 70 10 30
A lightning attack that may cause paralysis.

R/S - Lilycove Dept. Store PD 5500
E - " "
PC - Under Shop PD 5000
XD - Realgam Tower PD 5000
D/P - Veilstone Dept. Store PD 5500
Plat - " "

=======================================================

TM26 Earthquake GRD P
100 100 10 --
A powerful quake, but has no effect on flying foes.

E - Ability:Pick-Up** FREE
D/P - Ability:Pick-Up** FREE
Battle Tower BP 80
Plat - " "
Battle Frontier Shop BP 80

=======================================================

TM27 Return NRM P
?? 100 20 --
An attack that increases in power with friendship.

R/S - Pacifidlog Town* FREE
E - " "
D/P - Veilstone Game Corner Coin 8000
Plat - " "

=======================================================

TM28 Dig GRD P
80 100 10 --
Digs underground the first turn and strikes next turn.

FR/LG - Celedon Dept. Store PD 2000

=======================================================

TM29 Psychic PSY S
90 100 10 10
A powerful psychic attack that may lower SP. DEF.

R/S - Mauville Game Corner Coin 3500
E - " "
PC - Mt. Battle Coupon 3500
XD - Mt. Battle Coupon 3500
D/P - Veilstone Game Corner Coin 10000
Plat - " "

=======================================================

TM30 Shadow Ball GST S
80 100 15 20
Hurls a black blob that may lower the foe's SP. DEF.

FR/LG - Celedon Game Corner Coin 4500
XD - Mt. Battle Coupon 4500
D/P - Battle Tower BP 64
Plat - Battle Frontier Shop BP 64

=======================================================

TM31 Brick Break FTG P
75 100 15 --
Destroys barriers such as REFLECT and causes damage.

FR/LG - Celedon Dept. Store PD 3000
D/P - Battle Tower BP 40
Plat - Battle Frontier Shop BP 40

=======================================================

TM32 Double Team NRM O
-- -- 15 --
Creates illusory copies to raise evasiveness.

R/S - Mauville Game Corner Coin 1500
E - " "
PC - Mt. Battle Coupon 1500
D/P - Veilstone Game Corner Coin 4000
Plat - " "

=======================================================

TM33 Reflect PSY O
-- -- 20 --
Creates a wall of light that weakens physical attacks.

R/S - Lilycove Dept. Store PD 3000
E - " "
PC - Under Shop PD 3000
XD - Realgam Tower PD 3000
D/P - Veilstone Dept. Store PD 2000
Plat - " "

=======================================================

TM35 Flamethrower FRE S
95 100 15 10
A powerful fire attack that may inflict a burn.

R/S - Mauville Game Corner Coin 4000
E - " "
FR/LG - Celedon Game Corner Coin 4000
PC - Mt. Battle Coupon 4000
XD - Mt. Battle Coupon 4000
D/P - Veilstone Game Corner Coin 10000
Plat - " "

=======================================================

TM36 Sludge Bomb PSN S
90 100 10 30
Sludge is hurled to inflict damage. May also poison.

D/P - Battle Tower BP 80
Plat - Battle Frontier Shop BP 80

=======================================================

TM37 Sandstorm RCK O
-- -- 10 --
Causes a sandstorm that rages for several turns.

D/P - Rt 212 (House in Center South) Yellow Shard 10
Plat - " "

=======================================================

TM38 Fire Blast FRE S
120 85 5 10
A fiery blast that scorches all. May cause a burn.

R/S - Lilycove Dept. Store PD 5500
E - " "
PC - Under Shop PD 5000
XD - Realgam Tower PD 5000
D/P - Veilstone Dept. Store PD 5500
Plat - " "

=======================================================

TM40 Aerial Ace FLY P
60 -- 20 --
An extremely speedy and unavoidable attack.

D/P - Battle Tower BP 40
Plat - Battle Frontier Shop BP 40

=======================================================

TM43 Secret Power NRM P
70 100 20 30
An attack with effects that vary by location.

R/S - Slateport Market PD 3000
E - " "
FR/LG - Celedon Dept. Store PD 3000

=======================================================

TM44 Rest PSY O
-- -- 10 --
The user sleeps for 2 turns, restoring HP and status.

E - Ability:Pick-Up** FREE
D/P - Ability:Pick-Up** FREE
Veilstone Game Corner Coin 6000
Plat - " "
" "

=======================================================

TM45 Attract NRM O
-- 100 15 --
Makes the opposite gender less likely to attack.

FR/LG - Celedon Dept. Store PD 3000
D/P - Battle Tower BP 32
Plat - Battle Frontier Shop BP 32

=======================================================

TM52 Focus Blast FTG S
120 70 5 10
May lower foe's SP.DEF one stage.

D/P - Veilstone Dept. Store PD 5500
Plat - " "

=======================================================

TM53 Energy Ball GRS S
80 100 10 10
May lower foe's SP.DEF one stage.

D/P - Battle Tower BP 64
Plat - Battle Frontier Shop BP 64

=======================================================

TM54 False Swipe NRM P
40 100 40 --
An attack that leaves the foe with at least 1 HP.

D/P - Veilstone Dept. Store PD 2000
Plat - " "

=======================================================

TM58 Endure NRM O
-- -- 10 --
Endures any attack for 1 turn, leaving at least 1HP.

D/P - Veilstone Game Corner Coin 2000
Plat - " "

=======================================================

TM59 Dragon Pulse DGN S
90 100 10 --
No Added Effect.

D/P - Battle Tower BP 80
Plat - Battle Frontier Shop BP 80

=======================================================

TM61 Will-O-Wisp FRE O
-- 75 15 --
Inflicts a burn on the foe with intense fire.

D/P - Battle Tower BP 32
Plat - Battle Frontier Shop BP 32

=======================================================

TM64 Explosion NRM P
250 100 5 --
Inflicts severe damage but makes the user faint.

D/P - Veilstone Game Corner Win 10 Bonus rounds at the slots
Plat - " "

=======================================================

TM68 Giga Impact NRM P
150 90 5 --
User cannot attack next turn.

D/P - Veilstone Game Corner Coin 20000
Plat - " "

=======================================================

TM70 Flash NRM O
-- 100 20 --
Looses a powerful blast of light that cuts accuracy.

D/P - Veilstone Dept. Store PD 1000
Plat - " "

=======================================================

TM71 Stone Edge RCK P
100 80 5 --
High critical hit ratio.

D/P - Battle Tower BP 80
Plat - Battle Frontier Shop BP 80

=======================================================

TM73 Thunder Wave ELE O
-- 100 20 --
A weak jolt of electricity that paralyzes the foe.

D/P - Battle Tower BP 32
Plat - Battle Frontier Shop BP 32

=======================================================

TM74 Gyro Ball STL P
?? 100 5 --
Power depends on foe's SPEED.

D/P - Veilstone Game Corner Coin 15000
Plat - " "

=======================================================

TM75 Swords Dance NRM O
-- -- 30 --
A fighting dance that sharply raises ATTACK.

D/P - Veilstone Game Corner Coin 4000
Plat - " "

=======================================================

TM81 X-Scissor BUG P
80 100 15 --
No Added Effect

D/P - Battle Tower BP 64
Plat - Battle Frontier Shop BP 64

=======================================================

TM83 Natural Gift NRM P
?? 100 15 --
Power and type of move depends on the held berry

D/P - Veilstone Dept. Store PD 2000
Plat - " "

=======================================================

TM89 U-turn BUG P
70 100 20 --
User switches out automatically after attack.

D/P - Veilstone Game Corner Coin 6000
Plat - " "

=======================================================

TM90 Substitute NRM O
-- -- 10 --
Creates a decoy using 1/4 of the user's maximum HP.

D/P - Veilstone Game Corner Coin 2000
Plat - " "

=======================================================

* Once per week the man who lives in the most South-Western house in
Pacifidlog Town will give you either TM 27 Return if your leading Pokémon
likes you or TM 21 Frustration if your leading Pokémon dislikes you.

**Depending on the game, Pick-Up will have different items available. I'm
only going to list TM's though many items are capable of being found using
Pick-Up.

Game Levels TMs Name Percent chance
FR/LG - Lvl 1-100 TM10 Hidden Power 5%
E/D/P - Lvl 51-70 TM44 Rest 1%
Lvl 71-90 TM01 Focus Punch 1%
Lvl 91-100 TM26 Earthquake 1%



/////////////////////////////////////////////////////////////////////////
| |
| Move Tutors (MT-1) |
| |
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Though not TMs, they are moves that can be taught multiple times and deserve
a mention.

How to Read:
|-------------------------------------------------------|
|Name of Attack Type Stat |
| BA Acc PP % |
|Move Description. |
| |
|Game Location Battle Points needed |
| OR |
|Game Location Shards (R/G/B/Y) |
|-------------------------------------------------------|

BA = Base Attack
Acc = Accuracy
PP = Power Points
% = Percent of the time that its secondary effect (if any) will occur.

------------------------------------------------------------

Note: These Move Tutors are only offered in Emerald's Battle Frontier, or in
Platinum where you have to trade various shards (Red, Green, Blue, Yellow),
which amount to 8 per move.

=======================================================

Air Cutter FLY S
55 95 25 --
Hacks with razorlike wind. High critical-hit ratio.

Plat - Rt. 212 R(2)/G(2)/B(4)/Y(0)

=======================================================

AncientPower RCK S
60 100 5 10
An attack that may raise all stats.

Plat - Survival Area R(6)/G(2)/B(0)/Y(0)

=======================================================

Aqua Tail WAT P
90 90 10 --
No Added Effect

Plat - Survival Area R(6)/G(2)/B(0)/Y(0)

=======================================================

Bounce FLY P
85 85 5 30
Bounces up, then down the next turn. May paralyze.

Plat - Survival Area R(4)/G(2)/B(0)/Y(2)

=======================================================

Counter FTG P
?? 100 20 --
Retaliates any physical hit with double the power.

E - Battle Frontier 48 BP

=======================================================

Defense Curl NRM O
-- -- 40 --
Curls up to conceal weak spots and raise DEFENSE.

E - Battle Frontier 16 BP

=======================================================

Dive WAT P
80 100 10 --
Dives underwater the first turn and strikes next turn.

Plat - Rt. 212 R(2)/G(0)/B(4)/Y(2)

=======================================================

Dream Eater PSY S
100 100 15 --
Takes one half the damage inflicted on a sleeping foe.

E - Battle Frontier 24 BP

=======================================================

Earth Power GRD S
90 100 10 10
May lower foe's SP.DEF one stage

Plat - Survival Area R(6)/G(2)/B(0)/Y(0)

=======================================================

Endeavor NRM P
?? 100 5 --
Gains power if the user's HP is lower than the foe's HP.

Plat - Survival Area R(4)/G(0)/B(0)/Y(4)

=======================================================

Endure NRM O
-- -- 10 --
Endures any attack for 1 turn, leaving at least 1HP.

E - Battle Frontier 48 BP

=======================================================

Fire Punch FRE P
75 100 15 10
A fiery punch that may burn the foe.

E - Battle Frontier 48 BP
Plat - Rt. 212 R(2)/G(0)/B(6)/Y(0)

=======================================================

Fury Cutter BUG P
10 95 20 --
An attack that intensifies on each successive hit.

Plat - Rt. 212 R(0)/G(0)/B(Cool/Y(0)

=======================================================

Gastro Acid PSN O
-- 100 10 --
Cancels effect of foe's ability

Plat - Survival Area R(4)/G(2)/B(0)/Y(2)

=======================================================

Gunk Shot PSN P
120 70 5 30
May poison foe

Plat - Survival Area R(4)/G(2)/B(2)/Y(0)

=======================================================

Heat Wave FRE S
100 90 10 10
Exhales a hot breath on the foe. May inflict a burn.

Plat - Survival Area R(4)/G(2)/B(2)/Y(0)

=======================================================

Helping Hand NRM O
-- -- 20 --
Boosts the power of the recipient's moves.

Plat - Snowpoint City R(2)/G(2)/B(0)/Y(4)

=======================================================

Ice Punch ICE P
75 100 15 10
An icy punch that may freeze the foe.

E - Battle Frontier 48 BP
Plat - Rt. 212 R(2)/G(0)/B(6)/Y(0)

=======================================================

Icy Wind ICE S
55 95 15 100
A chilling attack that lowers the foe's SPEED.

E - Battle Frontier 24 BP
Plat - Rt. 212 R(0)/G(2)/B(6)/Y(0)

=======================================================

Iron Defense STL O
-- -- 15 --
Hardens the body's surface to sharply raise DEFENSE.

Plat - Survival Area R(4)/G(0)/B(2)/Y(2)

=======================================================

Iron Head STL P
80 100 15 30
May cause opponent to flinch.

Plat - Survival Area R(6)/G(0)/B(0)/Y(2)

=======================================================

Knock Off DRK P
20 100 20 --
Knocks down the foe's held item to prevent its use.

Plat - Rt. 212 R(4)/G(0)/B(4)/Y(0)

=======================================================

Last Resort NRM P
130 100 5 --
Only usable when all other attacks have been used

Plat - Snowpoint City R(0)/G(Cool/B(0)/Y(0)

=======================================================

Magnet Rise ELE O
-- -- 10 --
Changes own ability to levitate

Plat - Snowpoint City R(0)/G(2)/B(2)/Y(4)

=======================================================

Mega Kick NRM P
120 75 5 --
An extremely powerful kick with intense force.

E - Battle Frontier 24 BP

=======================================================

Mega Punch NRM P
80 85 20 --
A strong punch thrown with incredible power.

E - Battle Frontier 24 BP

=======================================================

Mud-slap GND S
20 100 10 100
Hurls mud in the foe's face to reduce its accuracy.

E - Battle Frontier 24 BP
Plat - Survival Area R(4)/G(0)/B(4)/Y(0)

=======================================================

Ominous Wind GST S
60 100 5 10
May raise all user's stats one stage

Plat - Rt. 212 R(0)/G(2)/B(6)/Y(0)

=======================================================

Outrage DGN P
120 100 15 --
A rampage of 2 to 3 turns that confuses the user.

Plat - Survival Area R(6)/G(0)/B(0)/Y(2)

=======================================================

Psych Up NRM O
-- -- 10 --
Copies the foe's effect(s) and gives to the user.

E - Battle Frontier 48 BP

=======================================================

Rock Slide RCK P
50 90 15 30
Large boulders are hurled. May cause flinching.

E - Battle Frontier 48 BP

=======================================================

Rollout RCK P
30 90 20 --
An attack lasting 5 turns with rising intensity.

Plat - Survival Area R(4)/G(2)/B(2)/Y(0)

=======================================================

Seed Bomb GRS P
80 100 15 --
No Added Effect

Plat - Survival Area R(4)/G(4)/B(0)/Y(0)

=======================================================

Seismic Toss FTG P
?? 100 20 --
Inflicts damage identical to the user's level.

E - Battle Frontier 24 BP

=======================================================

Signal Beam BUG S
75 100 15 10
A strange beam attack that may confuse the foe.

Plat - Survival Area R(2)/G(2)/B(2)/Y(2)

=======================================================

Softboiled NRM O
-- 100 10 --
Recovers up to half the user's maximum HP.

E - Battle Frontier 16 BP

=======================================================

Snore NRM S
40 100 15 30
A loud attack that can be used only while asleep.

E - Battle Frontier 24 BP
Plat - Snowpoint City R(2)/G(2)/B(0)/Y(4)

=======================================================

Spite GST O
-- 100 10 --
Spitefully cuts the PP of the foe's last move.

Plat - Snowpoint City R(0)/G(0)/B(0)/Y(Cool

=======================================================

Sucker Punch DRK P
80 100 5 --
Always strikes first, but fails if foe is not using attacking move

Plat - Rt. 212 R(0)/G(0)/B(6)/Y(2)

=======================================================

Superpower FGT P
120 100 5 --
Boosts strength sharply, but lowers abilities.

Plat - Survival Area R(Cool/G(0)/B(0)/Y(0)

=======================================================

Swift NRM S
60 -- 20 --
Sprays star-shaped rays that never miss.

E - Battle Frontier 24 BP
Plat - Snowpoint City R(0)/G(4)/B(2)/Y(2)

=======================================================

Swords Dance NRM O
-- -- 30 --
A fighting dance that sharply raises ATTACK.

E - Battle Frontier 48 BP

=======================================================

Synthesis GRS O
-- -- 5 --
Restores HP. The amount varies with the weather.

Plat - Snowpoint City R(0)/G(6)/B(0)/Y(2)

=======================================================

Thunder Wave ELE O
-- 100 20 --
A weak jolt of electricity that paralyzes the foe.

E - Battle Frontier 48 BP

=======================================================

Thunderpunch ELE P
75 100 15 10
An electrified punch that may paralyze the foe.

E - Battle Frontier 48 BP
Plat - Rt. 212 R(2)/G(0)/B(6)/Y(0)

=======================================================

Trick PSY O
-- 100 10 --
Tricks the foe into trading held items.

Plat - Rt. 212 R(0)/G(0)/B(4)/Y(4)

=======================================================

Twister DGN S
40 100 20 20
Whips up a vicious twister to tear at the foe.

Plat - Survival Area R(6)/G(2)/B(0)/Y(0)

=======================================================

Uproar NRM S
50 100 10 --
Causes an uproar for 2 to 5 turns and prevents sleep.

Plat - Snowpoint City R(0)/G(2)/B(0)/Y(6)

=======================================================

Vacuum Wave FGT S
40 100 30 --
Always strikes first

Plat - Rt. 212 R(2)/G(2)/B(4)/Y(0)

=======================================================

Zen Headbutt PSY P
80 90 15 20
May cause foe to flinch

Plat - Rt. 212 R(0)/G(0)/B(4)/Y(4)

=======================================================

------------------------------------------------------------

Note: All the following moves require the receiving Pokémon to have
a high happiness level.

=======================================================

Frenzy Plant GRS S
150 90 5 --
Powerful, but leaves the user immobile the next turn.

D/P - Man on Rt. 228 FREE
Plat - " "

=======================================================

Blast Burn FRE S
150 90 5 --
Powerful, but leaves the user immobile the next turn.

D/P - Man on Rt. 228 FREE
Plat - " "

=======================================================

Hydro Cannon WTR S
150 90 5 --
Powerful, but leaves the user immobile the next turn.

D/P - Man on Rt. 228 FREE
Plat - " "

=======================================================

Draco Meteor DGN S
140 90 5 --
Lowers users SP.ATT two stages.

D/P - Lady on Rt. 210 FREE
Plat - " "

=======================================================

/////////////////////////////////////////////////////////////////////////
| |
| 1 Time Only (TM-2) |
| |
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

These are TMs that can only be gotten once. If you want these moves on more
than one Pokémon, you will most likely have to chain breed. LightSpecter's
FAQ does a good job giving you the fathers.
http://www.gamefaqs.com/portable/ds/file/925601/48695

How to Read:
|-------------------------------------------------------|
|TM## Name of Attack Type Stat |
| BA Acc PP % |
|Move Description. |
|-------------------------------------------------------|

=======================================================

TM02 Dragon Claw DRG P
80 100 15 --
Slashes the foe with sharp claws.

=======================================================

TM03 Water Pulse WAT S
60 100 20 20
Attacks with ultrasonic waves. May confuse the foe.

=======================================================

TM09 Bullet Seed GRS P
10 100 30 --
Shoots 2 to 5 seeds in a row to strike the foe.

=======================================================

TM12 Taunt DRK O
-- 100 20 --
Taunts the foe into only using attack moves.

=======================================================

TM19 Giga Drain GRS S
60 100 10 --
An attack that steals half the damage inflicted.

=======================================================

TM34 Shock Wave ELE S
60 -- 20 --
A fast and unavoidable electric attack.

=======================================================

TM39 Rock Tomb RCK P
50 80 10 100
Stops the foe from moving with rocks and cuts SPEED.

=======================================================

TM41 Torment DRK O
-- 100 15 --
Torments the foe and stops successive use of a move.

=======================================================

TM42 Facade NRM P
70 100 20 --
Boosts ATTACK when burned, paralyzed, or poisoned.

=======================================================

TM46 Thief DRK P
40 100 10 --
While attacking, it may steal the foe's held item.

=======================================================

TM47 Steel Wing FLY P
70 90 25 10
Strikes the foe with hard wings spread wide.

=======================================================


TM48 Skill Swap PSY O
-- -- 10 --
Steals the effects of the move the foe uses next.

=======================================================

TM49 Snatch DRK O
-- -- 10 --
Steals the effects of the move the foe uses next.

=======================================================

TM50 Overheat FRE S
140 90 5 100
Allows a full-power attack, but sharply lowers SP. ATK.

=======================================================

TM51 Roost FLY O
-- -- 10 --
Restores half of max HP.

=======================================================

TM55 Brine WAT S
65 100 10 --
Power doubles if foe's HP is less than half.

=======================================================

TM56 Fling DRK P
?? 100 10 --
Hurls out held item, power depends on held item.

=======================================================

TM57 Charge Beam ELE S
50 90 10 70
High chance of raising user's SP.ATT one stage.

=======================================================

TM60 Drain Punch FTG P
60 100 5 --
User recovers half the damage inflicted.

=======================================================

TM62 Silver Wind BUG S
60 100 5 10
A powdery attack that may raise abilities.

=======================================================

TM63 Embargo DRK O
-- 100 15 --
Foe is unable to use held items.

=======================================================

TM65 Shadow Claw GST P
70 100 15 --
High critical hit ratio.

=======================================================

TM66 Payback DRK P
50 100 10 --
Power doubles if user receives damage first.

=======================================================

TM67 Recycle NRM O
-- -- 10 --
Recycles a used item for one more use.

=======================================================

TM69 Rock Polish RCK O
-- -- 20 --
Raises users SPEED two stages.

=======================================================

TM72 Avalanche ICE P
60 100 10 --
Power doubles if user receives damage first.

=======================================================

TM76 Stealth Rock RCK O
-- -- 20 --
Causes damage when foe switches Pokémon.

=======================================================

TM77 Psych Up NRM O
-- -- 10 --
Copies the foe's effect(s) and gives to the user.

=======================================================

TM78 Captivate NRM O
-- 100 20 --
Lowers opposite gender foe's SP.ATT two stages.

=======================================================

TM79 Dark Pulse DRK O
80 100 15 20
May cause foe to flinch.

=======================================================

TM80 Rock Slide RCK P
75 90 10 30
Large boulders are hurled. May cause flinching.

=======================================================

TM82 Sleep Talk NRM O
-- -- 10 --
Uses an own move randomly while asleep.

=======================================================

TM84 Poison Jab PSN P
80 100 20 30
May poison foe.

=======================================================

TM85 Dream Eater PSY S
100 100 15 --
Takes one half the damage inflicted on a sleeping foe.

=======================================================

TM86 Grass Knot GRS S
?? 100 20 --
Power increases if foe is heavy.

=======================================================

TM87 Swagger NRM O
-- 90 15 --
Confuses the foe, but also sharply raises ATTACK.

=======================================================

TM88 Pluck FLY P
60 100 20 --
Power doubles if foe is holding a berry.

=======================================================

TM91 Flash Cannon STL S
80 100 10 10
May lower foe's SP.ATT one stage.

=======================================================

TM92 Trick Room PSY O
-- -- 5 --
Slower Pokémon attacks first in 5 turns.
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Reobtainable TMs
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