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 POTW: Magnezone

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Join date : 2009-08-25
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PostSubject: POTW: Magnezone   Sun Jan 24, 2010 7:16 pm


Magnezone, The Magnet Area Pokιmon. It evolved from exposure to a special magnetic field. Three units generate magnetism. A group tried to use scientific means to make it evolve, but their efforts ended in failure.


Magnezone has some great resistances, a really useful ability, and a ridiculous Special Attack stat. It is a really good Pokιmon in general, and it is highly recommended. It has great defences and a Speed that isn't the worst. It has a nice movepool and a great STAB move in Thunderbolt. Magnezone is just pretty damn nice.


Magnet Pull: Steel types can't switch out if Magnezone is in play at the same time. Really useful ability, as it makes Magnezone the premier Steel killer..

Sturdy: this is pointless as OHKO moves are banned. Stick to Magnet Pull..

Move Sets


- Thunderbolt
- Hidden Power [Fire] / Hidden Power [Grass]
- Explosion
- Flash Cannon
Item Attached: Choice Scarf / Choice Specs
Ability: Magnet Pull
EVs and Nature:
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk) / Modest Nature (+SAtk, -Atk)

Thunderbolt is Magnezone's strongest and most reliable attack. It hits a lot of types, 100% accuracy and has 95 base power. Hidden Power [Fire] covers a lot of gaps. It hurts any Steel types aren't immune to Thunderbolt and it wrecks Grass types that resist Electric. Hidden Power [Grass] is an option to remove Ground types, which Magenzone doesn't like facing for obvious reasons. Explosion is the kill and be killed move. It is there to remove a big threat from the game, leaving the rest of your team to be free of it. Flash Cannon, although filler, does prove useful from time to time, such as for removing a Rock types if you don't have Hidden Power [Grass].

Choice Scarf lets Magenzone revenge kill a lot better, as well as give it the Speed boost it wants to much. However, Choice Specs turns it into a powerhouse. Go with what your team needs.

Magnet Rise

- Thunderbolt
- Magnet Rise
- Substitute
- Hidden Power [Grass] / Hidden Power [Ice]
Item Attached: Leftovers
Ability: Magnet Pull
EVs and Nature:
EVs: 172 HP/252 SAtk/84 Spd
Modest Nature (+SAtk, -Spd)

Thunderbolt is the most reliable move Magnezone has, and it will use it on most of its sets. Magnet Rise is what makes this set interesting. It means Ground attacks are no longer an issue for Magnezone, which removes the main way of taking Magnezone out. Substitute lets Magnezone get Magnet Rise in a lot easier, and it also protects Magnezone incase Magnet Rise runs out. The choice between Hidden Power [Grass] and Hidden Power [Ice] depends on whether you are more scared of Ground types or Dragons and Grass types. Both have their uses and appeal.

Metal Sound

- Thunderbolt
- Substitute
- Metal Sound
- Hidden Power [Grass] / Hidden Power [Ice] / Flash Cannon
Item Attached: Leftovers
Ability: Magnet Pull
EVs and Nature:
EVs: 220 HP / 84 SAtk / 204 Spd
Modest Nature (+SAtk, -Atk)

Thunderbolt is amazing, blah blah. Substitute protects Magnezone from enemy attack and status, as well as letting it use Metal Sound safely. Metal Sound allows Magnezone to beat common special walls purely because it hits too hard for them to handle. Hidden Power [Grass] lets you beat Ground types, Hidden Power [Ice] lets you beat Dragon types without resorting to a Metal Sound Thunderbolt. However, Flash Cannon is a good option. It gets STAB, it is reliable and strong, and hits neutral on a lot of types. Although not a great choice normally, because it is being paired with Metal Sound, it could work really well.

Life Orb

- Thunderbolt
- Explosion
- Flash Cannon
- Hidden Power [Grass]
Item Attached: Life Orb
Ability: Magnet Pull
EVs and Nature:
EVs: 88 Atk / 216 SAtk / 204 Spd
Mild Nature (+SAtk, -Def)

Thunderbolt is Thunderbolt. Explosion KOs a lot easier with Life Orb thanks to the huge boost it gives. Flash Cannon is a great move to have as a backup thanks to reliability and everything. Hidden Power [Grass] is the best Hidden Power for this set, as Ground types will be a massive issue.

EVs and Nature:

You could run more bulk and less Speed if you really wanted to, but I find that to be pretty pointless on such an offensive set. Timid is generally preferred, but Modest is a good choice as well.

Magnet Rise
This set needs to be bulkier than the last, purely because it uses Substitute and is meant to last longer. The Speed EVs let Magnezone beat some Skarmory and most Scizor, as it hits 177 Speed, whereas most Scizor run near minimum. The Special Attack EVs let Magenzone hit as hard as possible, and the HP EVs are leftover that bulk up Magnezone's Substitutes.

Metal Sound
The HP EVs hit a number for Leftovers, as well as giving Magnezone a lot of bulk. The Speed investment lets Magnezone outrun most Suicune, so any no Speed invested base 85s. The Special Attack is leftover. It doesn't need much Special Attack as Metal Sound effectively doubles it, if the opponent stays in.

Life Orb
The Attack EVs mean Explosion OHKOs most Blissey. The Speed EVs outspeed base 85s like Suicune, and the Special Attack EVs are leftover, give a lot of power, and hit a jump point, so they get two stat points for 4 EVs.

Other Options

Discharge, Gravity, Rain Dance, Thunder, Reflect, Light Screen, Signal Beam

Discharge is the higher status affliction rate, less power counterpart to Thunderbolt. Use it if you want a 30% paralysis rate compare to 10%, but less base power.

Gravity is an interesting option, and can be used well with Magnezone, thanks to its great resistances, allowing easy set up.

Rain Dance is a nice move in general. It helps the team out as well as making the 120 base power Thunder 100% accurate, which, coming from Magenzone's Special Attack, is pretty scary.

Reflect and Light Screen are great support options that can be worked into a Magnezone set, as it has great resistances and Explosion.

Signal Beam is another special attacking option if you really hate Celebi, basically.

Countering Magnezone

Blissey and Snorlax work great, considering their amazing Special Defence and HP stats, as well as their neutrality to all of Magnezone's moves. Just watch out for Explosion. Bulky Ground types like Hippowdon and Swampert work great at beating Magnezone, as long as they avoid Hidden Power [Grass]. Opposing Magnezone work well as counters, as they resist the standard moves, except for Hidden Power [Fire]. Celebi resists Thunderbolt and can Recover off any damage, as well as maybe having Earth Power to ruin Magnezone. Dugtrio can revenge kill any Magnezone easily. Latias can take anything Magenzone dishes out and hurt it back, except for Explosion. Flygon works well as long as Hidden Power [Ice] is absent from the set. Although not really a counter, Shed Shell should be mentioned as it makes Magnezone's ability useless. Rotom-A can take anything from Magnezone and slowly but surely hurt it back, unless you have Overheat in which case, Magnezone is toast. Heatran can come in, take a hit, outspeed and ruin with Earth Power or a STAB Fire move. Most Electric Types can take Magnezone on easily enough. Raikou, Zapdos, and Jolteon are three random examples that can take Magnezone on and win.

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