I have 5 different teams this is my secondary team.
http://wzus1.ask.com/r?t=a&d=us&s=a&c=p&ti...Infernape_1.png
LeadApe@(Focus Sash)
Nature: Naive
EVs: 252/Spd, 252/Atk, 6/Sp.Atk
Ability:Blaze
-Close Combat
-Flamethrower
-Fake Out
-Steath Rock
LeadApe is the leader of my team. If you've ever used a LeadApe you know how good it can be. My leadApe works as both my lead and my end game sweeper. Close Combat being it's main STAB move and Flamethrower as a good secondary STAB move. I don't use Fire Blast because of lack of accuracy. Fake Out to get rid of any sashes. But my main goal with him is take out any lead that can set up entry hazards like spikes and stealth rocks before they set it up. This works perfectly until i meet a lead like Swampert, or Rotom.
http://wzus1.ask.com/r?t=a&d=us&s=a&c=p&ti...shiny%2F227.png
LeadSkar@(Leftovers)
Nature: Impish
EVs: 252/Hp, 252/Def, 6/atk
Ability: Sturdy
-Steal Wing
-Roost
-Spikes
-Whirlwind
LeadSkar is a secondary lead to my team in certain cases. my Skar is a very helpful wall and stall. This Skar's a real pain in the butt to any Physical team. Assuming i have staeth rock set up when i bring it out then i set up spikes, and whirlwind away until my LeadApe can just come back out for the end game sweep.
http://wzus1.ask.com/r?t=a&d=us&s=a&c=p&ti...p-cresselia.png
Lunar Moon@(Leaftovers)
Nature: Bold
EVs: 252/Hp, 252/Def, 6/Sp.Atk
Ability: Levitate
-Psychic
-Ice Beam
-Moonlight
-Lunar Dance
Lunar Moon AKA Cresselia is my #1 wall. It walls both Physical, and Special attackers. without Cresselia my ability to use my LeadApe as an end game sweeper would be very low. Cresselia allows me to use my LeadApe to it's full potentual with Lunar Dance. This Cresselia is both a wall and major support to my sweepers.
http://wzus1.ask.com/r?t=a&d=us&s=a&c=p&ti...Fhitmonchan.png
Expertchan@(Expert Belt)
Nature: Adamant
EVs: 252/Atk, 252/Spd, 6/Hp
Ablility: Iron Fist
-Close Combat
-Fire Punch
-Ice Punch
-Mach Punch
Expertchan set is probably the best chance you have at a sweep with Hitmonchan. Close Combat is it's main STAB move, and considering that his is the stongest in the game makes it a major threat. Fire Punch is so Expertchan can always OHKO any Heracross, or Breloom switching in. Ice Punch is for the very common use of Dragons. Mach Punch is for faster but more fragile foes like Weavile, and Lucario. Mach Punch from Hitmonchan is also the strongest in the game, and considering Hitmonchan's mediocre speed a priority move is always good to have.
Considering Hitmonchan's mediocre speed a good partner for him would be either Ninjask, or Gliscor because both are good with baton passing. Gliscor can baton pass of a Rock Polish, and Swords Dance. While Ninjask can baton pass of a Swords Dance speed boost.
The Last two from this team can be random.